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On Unix/macOS, pass args to spawn to avoid escaping issues
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1 changed files with 27 additions and 6 deletions
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@ -1,4 +1,4 @@
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import { spawnSync, spawn } from "child_process";
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import { spawn, execSync } from "child_process";
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function escapeArg(arg) {
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// Shell metacharacters that need escaping
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@ -16,18 +16,39 @@ function escapeArg(arg) {
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function buildCommand(command, args) {
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const escapedArgs = args.map(escapeArg);
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return `${command} ${escapedArgs.join(" ")}`;
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}
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export function safeSpawnSync(command, args, options = {}) {
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const fullCommand = buildCommand(command, args);
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return spawnSync(fullCommand, { ...options, shell: true });
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function resolveCommandPath(command) {
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// command will be "npm", "yarn", etc.
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// Use 'command -v' to find the full path
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const fullPath = execSync(`command -v ${command}`, {
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encoding: "utf8",
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shell: true,
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}).trim();
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if (!fullPath) {
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throw new Error(`Command not found: ${command}`);
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}
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return fullPath;
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}
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export async function safeSpawn(command, args, options = {}) {
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const fullCommand = buildCommand(command, args);
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return new Promise((resolve, reject) => {
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const child = spawn(fullCommand, { ...options, shell: true });
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// Windows requires shell: true because .bat and .cmd files are not executable
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// without a terminal. On Unix/macOS, we resolve the full path first, then use
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// array args (safer, no escaping needed).
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// See: https://nodejs.org/api/child_process.html#child_processspawncommand-args-options
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let child;
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if (process.platform === "win32") {
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const fullCommand = buildCommand(command, args);
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child = spawn(fullCommand, { ...options, shell: true });
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} else {
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const fullPath = resolveCommandPath(command);
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child = spawn(fullPath, args, options);
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}
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child.on("close", (code) => {
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resolve({
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